CABINS entry by loganh96
Exporting base geometries from Rhino to Unreal and placing in one of Unreal’s example scenes. Then throwing on quick materials
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See Entries & Join! About ConvertedExporting base geometries from Rhino to Unreal and placing in one of Unreal’s example scenes. Then throwing on quick materials
So why would you make it virtual in the first place? Do you mean it does not exist anymore so that you had to reproduce it? Is that really the only way to see it nowadays, to touch it and feel it?
And now you’re telling me that’s your little utopia?
Seems like it’s the only one left …
Still working on getting a lot of content into the images. Working in Lumion has been somewhat of a double-edged sword. It’s incredibly easy-user interface makes it very easy to get objects into the environment, but I am approaching an upper limit on the amount of imported content from Quixel the program can handle.
Just posting a work in progress. Finally getting some foliage done and worked a little bit on the lighting. Also the building is finally there. Everything is twice as difficult since I am using Unreal for the first time and learnin literally everything but I am starting to become happy with the outcome. Huge thanks to Ronen for giving us some more time. Learning new software and trying to make it look good at the same time consumes a lot of time. Feedback highly appreciated.
a family cabin with spatial and simple design
cabin with more of glass walls