CABINS entry by Kacper Marczak
Concept stage
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Hello everyone !
The main Idea comes from a feeling I had once I was in the Sahara by night and the view I saw was extraordinarily awesome. The sky was so clear that we can see the space and all the stars and celestial bodies with the immensity of the universe so obvious.
My project (which is a group of cabins) will serve as a vacation destination for people who want to visit the sahara (or any other desert) and feel the greatness of the universe and the smallness of our travelling planet throught VR technology.
The challenge is to technically be able to create this desert environment and find the new skills needed to do so in a relatively short time.
Finally I’d like to ask you how do you find this idea ? I will be glad to have any ideas or any thaughts that could help.
Thank you – And thanks Ronen for this Opportunity
I just posted the concept post and now I am posting the first WIP. As I said in the previous post I decided to use this concept as a way to learn Unreal Engine so for the past weeks (since the contest started) I have been occupied by that and as I suspected it’s not very easy. It was hard to find the time to post the first concept entry. After looking through other people’s work with Unreal I decided to try an approach similiar to the famous Koooolalala guy on youtube. I made a very simple terrain with World Machine and then switched to Substance Designer which I already know pretty good. There I made my main procedural rock material (screenshot from SD uploaded) and blended it with Megascans in Unreal. Added some Megascans rock assets and this is what I have as for now. I’m leaving the building for later since it’s super easy. Also I’m going for the overcast light + some fog. Next part I believe will be foliage and more assets.
My main goal is just as in the description. I like the studios designed by Saunders and more importantly I’m in love with the landscape of the Fogo Island. I decided this is a great chance to learn new software and practice some new skills that I have gained in past months. This contest is for me an opportunity to work on a scenery that I don’t have a chance to work on with my professional stuff and also to learn Unreal Engine about which I was very curious for a long time now. Also because I know how much trouble learning the software will bring I made the decision to more or less recreate an existing scene.
The main idea came from Tadao Ando Row House and the idea of the living space coexistence with nature is important and fundamental for human life. In this concept I try to design the cabin so close to natural environment and presented it as part of it close as possible, with different 3D and graphic techniques. The main goal is cabin image it s look and feel like part of the nature as one. The name + came from nature plus living space is one.
Blue Vertigo is becoming real (or unreal!!!).
It’s a eco “roots” resort, don’t expect 5 stars facilities here, and of course no children are allowed.
The starting point was a 20ft shipping container (3d warehouse), because it is easily customisable and transportable (boat, truck, helicopter).
The cabin is design to be completely energy independant. The electricity is generated by solar cells and a wind turbine. The water is pumped directly from the mediterranean sea above, treated with a desalter ( as a boat ) and stocked in the water tank on the rooftop. Chemical Wastewater treatment is used so that the water cycle have a minimal impact on the environment.
I added an exterior dismontable wood platform to enjoy the landscape and the exterior living.
Sorry, i know it’s not a architecture challenge but it’s a part of the concept and the mood.
Well, i don’t know if this is the final cause we could always do more and improve but it will depends on the time too !!!