CABINS entry by 1equals2

… a cabin…. where is it situated? what is the purpose? when is the best time to visit it?
… believe one can find great spot for such cabins in each country around the world, or maybe come up with a concept of a planet where to situate them. No matter the location the reason for heading to any cabin would be to explore, to be fascinated by nature, to be alone, or with friends, to find inspiration, to enjoy the weather at its best, to enjoy the freedom… These preliminary sketches aim to show a direction to be explored… the end point is unknown but the guides are there. Do not know if would manage to reach it, but certainly will enjoy the route. Hope You will enjoy this adventure as well!

CABINS entry by trollsroyce

The cabin is a pure experience of nature: a sacral retreat. The triangular form reinforces this holistic experience. The high window is derived from the need to provide an immediate presence to the nature – in this case the northern lights of Finnish Lapland. Simultaneously, the second floor space provides an intimate sleeping space, making the cabin suitable for families or parties.

This will also be a personal experimentation of using GIS data to create real world environments automatically. The Finnish land survey agency has a register of landscape features in vector format. I read these into Autodesk Infraworks through WFS interface and then generate the terrain features (different types of forests, swamps, lakes, hills) based on the survey data. Then I export the model, as large as 4x4km, into 3dsmax where I replace the placeholder terrain types with procedural shaders and forest presets. The end goal is to automate the pipeline fully.

The missing piece is the mark of craftsmanship and I’m hoping to achieve that by first time experimentation with Megascans. You can only get so far with automation, but hopefully Megascans will provide the last touch.

The pictures in this phase are the first day iteration and I’m looking for presentation ideas. The next definite requirement is to look at materials, interior lighting and that clumsy terrain shader (my first try at a procedural shader and first Corona try).

Infraworks
FormIt
3DSMax + Corona + Forest pack

CABINS entry by Damian Machnik

The idea is to create a small cabin for a person who likes to go out of town to spend their free time at the seaside indulging in their favorite activities. The cabin has two zones from which you can admire the nature – a small glazed bay window or patio that you can open to the world and arrange a barbecue with friends or lie under a blanket and admire the raging storm. The cabin will be placed on a dune between the sea and the forest to become a kind of a man’s link with the surrounding nature.

CABINS entry by MAL

The idea is to suspend a panoramic cabin on a high cliff overlooking the sea ( Blue Vertigo ). At this Stage i don’t know yet if it will be a single unit ( refuge ) or a patchwork of cabins ( kind of eco-resort ). As an interior designer, i don’t want to create a cabin from scratch, i prefer to modify an existing one (recycling will be a must), so i’m thinking to use ship containers !!! For the location , what about Aegean islands ? At this point , i’m still hesitating for the tools… 3dsMax/Corona or UE4 ? As no animation is needed, I will have a better quality using 3DMax but i like the simplicity and the fun of UE4 landscape editor. Voila !! sorry for my English and let’s try to do that.

CABINS entry by 고재훈

At this challenge, I will try to install a log cabin around a lake in a very calm and quiet autumn. A photograph of a writer’s fall lake that I discovered recently in the BEHANCE gave me great inspiration.

I want to reproduce the feeling through this challenge.

CABINS entry by Eliot Blenkarne

“The man alone tends to epitomise existentialism, and, in the words of the academic E. H. McCormick may be defined as “the solitary, rootless nonconformist, who in a variety of forms crops up persistently in New Zealand writing.”

The notion of the single man, living alone, deep in the New Zealand landscape, is a theme that I’ve been interested in my whole adult life, crystallized by the reading of Mulgan’s classic a couple of years back, as well as James Salter’s “Solo Faces”. This is character existing at society’s edge, defined by his stoic laconism. He’s a man, or figure, well known within New Zealand – he is who came here at the turn of the century and worked the land alone, spending great swathes of his life in the oft-bleak, unforgiving landscape of Aotearoa. This is the man who saw the horrors of the Great War, the War that followed a generation later, the social upheaval of globalisation – these impressions kept inside his whole life – Nothing healed, just covered by time.

The landscape he takes refuge in might take the form of the central North Island, or perhaps the grandeur of the Southern Alps. Regardless, the relationship between man and country is at once adversarial, yet rewarding. The land supplies the man, provided he can survive the desperate loneliness and harsh environment. In many ways, this is my father, his father before his and so on back through time. This is a man who is on the brink of extinction, one wholly unconcerned with the frivolities of the modern world and determined to live on their own terms, at any cost.

Alongside this story exists the classic New Zealand built form, taking the form of sheds, cabins and baches, littered across the landscape. Many countries can claim this, but this typology has been studied at length in our architectural history – perhaps the closest thing we have to an architecture “of place”, with our modern vernacular being inspired by this, taking the form of “Elegant Sheds” as they are known locally. These were originally where the Man Alone spent his time, a singular expression of place and time, produced from what the land and forest would allow to be taken.

There is a great deal of writing on both these narratives, so I intend to explore these firstly, to establish a specific story to explore and tell in my works – the challenge being how to weave these themes together in a meaningful manner, without doing disservice to either. Whether it is a replication of what once existed – an ontological inquiry, or a modern interpretation – a final refuge of the trope, remains to be seen.

Artistically, this project will be inspired by New Zealand artists, such as Rita Angus, these post-war painters seeking to illustrate New Zealand in a wholly new, and now emblematic manner. They sought to capture a particularly tumultuous time, as we shifted away from the commonwealth dominion, becoming a country with our own identity. Capturing the environment and landscape will be incredibly important, so guidance from these artists around how to capture the intensely dry summer days of the far south or the misty, damp silence of the deep Urewera bush.

Finally, the technical workflow will be primarily that of real-time, using Unreal Engine. Fully dynamic lighting, using LPV and Distance Fields for soft shadows and AO, though this will be contingent on the quality of output, with reversion to a traditional baked lighting possible. Archicad, Sketchup, 3ds Max, World Machine, Speedtree and Substance suite will also be utilised.

This is just an early concept post, something to get my thoughts on “paper”. I appreciate the slightly dramatic nature of it – I’m not a hugely skilled visualiser, so having something to drive the story is going to be crucial.