Tomorrow Challenge 2018 entry by User-14412875

I aimed for procedural and very structural shader which will contain as much material information as possible. I decided to use 2 tilable bitmaps for base texture, and all other small and big details of glossy parts, oxidized areas and burnt out areas were achieved procedurally via noise maps, composite materials and variations of materials.

I also did some work on ground textures.

Next step will be color balancing them all together, adding lively assets and going for final render!

Tomorrow Challenge 2018 entry by User-14743743

now I made a test render .
I used a clear sky to concentrate on the building as I mentioned before.
I didn’t decide yet which style should I go for the blue or the gray one .

I will post the gray style shot in a different post because for some reason i can’t upload multiple jpeg.
but I guess it will be the blue sky after all.

Tomorrow Challenge 2018 entry by User-19587775

“Cropped” high-contrast image which shows from bottom to top both night and day, both shadow and sun, both illuminated interior and reflective exterior, both corten in the dark and corten under the sun, both life inside the architecture school and outside on the tight streets. It also hints the curvilinear circular form of the building. The focus was on the facade frames which talk a lot about the character and identity of the project. Made with 3DMax, Vray and Photoshop. As usual for me a big emphasis was given to the post production part. I have to find time and will to improve my technical Vray skills so that my raw renders would give me the chance to get to world-class level. That’s my goal and I am pretty sure I can reach it through hard work. Thank you Ronen and Tomorrow for the opportunity to participate in a creative personal challenge.

Tomorrow Challenge 2018 entry by User-16180394

This challenge was a huge learning experience for me. There are a lot of personal firsts in this image. Having no client breathing down my neck allowed me to experiment, but it also meant that it made me take longer to get the image done. That’s something that I would do differently if I were to redo the project: I would have given myself a bit of a stricter timeline. One of the main problems I faced in the beginning was the fact that I got bogged down on the corten material for the two first days. After getting bogged down for a while, I decided to work on the project as I would if I were constantly showing it to a client for progress updates. Instead of starting from the details, I tried to finish the scene overall little by little. By the time I was almost done and it was time for me to get back to the corten I was refreshed and I knew exactly what I needed to do to get it done.

I want to thank the people at Tomorrow and Ronen for putting up this challenge! I imagine this challenge is quite a risk for you guys at Tomorrow (what if no contestant is good enough?). So I applaud you for taking that risk. I hope you find the right people to join your team. To join Tomorrow in Sweden would be a dream-come-true to me and a challenge I’m eager to take.

Thanks again!