Tomorrow Challenge 2018 entry by User-73399634

I have an old computer. Very little calculation capacity. I wanted to get a nice style not using renderfarm, even better, I wanted to get a render in the shortest possible time. I wanted the style to be a little strange. I wanted to give you the idea of a little model, a little futuristic image, a bit vintage, a little experimental.

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The route was simple enough. want to make a black and white image. When I started I did not have a specific style in mind, it was more like a “feeling” thing. I wanted clear shadows so I put a vraysun without a sky. as a first test I put a single white material. I liked the result right away. The black sky gave a beautiful contrato, the settings of low render gave a grain that I liked .. it made the image a bit ‘vintage. Black glasses and black people were a simplification and an addition to detail. Motion blur for people because the models were very lowpoly, very shallow depth of field to give the idea of a model.

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25 minute rendering time. 40 minutes including post-production

Tomorrow Challenge 2018 entry by User-13329550

a concept happens, when you look directly to the goal.
this concept is different in many cases but what matter is how you look to the result? is it artistic or natural? in my opinion, if an artist start to look at jug full of water, he will see the mermaid is swimming in the jug no matter if its full detail jug with hundred layers of materials, what matters is how the artist is looking at

Tomorrow Challenge 2018 entry by User-13329550

a concept happens, when you look directly to the goal.
this concept is different in many cases but what matter is how you look to the result? is it artistic or natural? in my opinion, if an artist start to look at jug full of water, he will see the mermaid is swimming in the jug no matter if its full detail jug with hundred layers of materials, what matters is how the artist is looking at

Tomorrow Challenge 2018 entry by User-21188106

To render the final scene I used vray as a render engine in 3K of resolution after 6 hours.
I have adopted the universal settings parameters in order to obtain an
high quality image.
Finally I came to the final step of this incredible challenge, post-production.
To do this, I will use photoshop and I’ ll follow a non-destructive workflow.
The process of working will be composed in 3 phases:
A – compositing: in which I will combine the beauty pass together with the exr render elements and the masks
of the different parts of the project created appropriately through the tool id tool,
B – add props: in this phase I will add some elements like vegetation, people.
C – finalize: the final phase will include the addition of fx as dof, haze and then conclude
with the color grading.