Crowded Challenge entry by Aymen Boussema

Final Entry : This scene shows an important mass of people /passengers occupying the main hall of an airport . There is a lot to narrate in such space : different attitudes and interactions of the crowd are seen and takes
shape and place while seating, waiting in a queue , hustling to take the flight in time , going upward /or downward with escalators ,shopping …
I often use sketchup for modeling process combined with blender for lighting and rendering(cycles) , for post production I used photoshop and Raw therapee.
Anima is a great piece of software , it gives a human values and atmosphere to the architectural space ( it animates the context adding interactions of the people each others and with the space ) .
I connect Anima with blender manually ; with the process of importing an .dae in blender each time that I prepare a wave of crowd/people,just a suggestion for anima team “Blender worth a good importer plugin such as 3dsmax ”
To finish , this competition was a great opportunity for me to use in depth anima , hope you like my entry and good luck for all the entrants 🙂

Crowded Challenge entry by Szymon Biegaj

It was great pleasure to take part in this challange and show to you probably most complicated scene i’ve ever created. During this competition i’ve found Anima to be extremly useful and easy to use tool.
In my daily work i make big aerial scenes very often and it requires a lot of time and effort to populate it. This particular scene contains about 5 thosand people in it, and Anima made whole process very simple and fun.

Crowded Challenge entry by Ray Olivares

This was originally done for the salon on the second for but I figured since I had access to the plans and elevations, i figured why not backup and do a section of the main concourse and train platform below. The trickiest part was getting the lower level correct since I didn’t have any drawings for that area. I had to go with a lot of photos and guesswork!