Tomorrow Challenge entry by User-17700617
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This is the final images in 3 variations of lights setup.
I was really excited to work on it. The building has a very nice design. I liked almost all except the entrance, stairs and the public realm in the front of it. I designed some public realm facilities at the front to make the entrance and the whole building look more desirable and sophisticated. Also I designed a visible part of the interior because it would plays an important role in the dark scene, in my opinion. I used 3dsmax and corona render with all advantages of its post processing engine. Some slight touches in Photoshop were involved as well. I hope you like it. And Good luck!
Some materials where very simple, because I knew the detail was not going to be seen, the objects where just to far away from the camera. Because of this I had to make a strong water material.
I first started to use Houdini Ocean plugin which is free, but the result was a very agitated water, and so I just went for the simple bump map and it turned out to be just enough. To replicate the bottom of the lake, I tryed to find a texture of ocean deep with some sea plants but they are hard to find and I didn’t have time to create one on my own. So I decided to add a simple layer of pebble stones (in 2D was good enough) and you may not see them at first time but they add a nice detail in the end.
The software I chose to build the model was sketchup. It is an underestimated 3d software because its potential is huge. But mostly, I chose this because of Speed.
Sketchup is by far the fastest 3d modeling tool you can find. Of course it has some limits because of its simplicity but you can finish the model in 3DS Max for the most organic shapes.
For this model, because I didn’t have much time I did only the front facades of the building and this proved to be bad when I was picking the camera because I was conditioned to this. Still the idea was to have a front facing camera to the building and for that, was good enough!
all the process done so frantic, because of time shortcoming. but try to make as realistic as possible in short time. scattering was the most joyful part especially algae.
From the initial idea to the final image, this task was a continuous process for me. I initially imagined a very simple scene and it ended up containing only 3 elements (the museum, the meadow and the forest). They were positioned at the very begining, so everything else came to building it up and working on the details and small enhancements to make it ‘come to life’.
I tried to build the materials to look as they were somewhat exposed to the life in nature and give them a bit more reflectivity to correspond to the overall overcast feel to the image.