CGI – BATH IN THE MOUNTAINS
3DS MAX | V-RAY
I DID ALL THE WORK IN 3DS MAX, V-RAY AND NO COLOR CORRECTION WHATSOEVER AFTERWARDS. THIS IS STRAIGHT OUT OF V-RAY FRAME BUFFER
Access the Best Articles about Architectural Visualization. Learn about all aspects of crafting images that tell stories.
Making Of's Case Studies WorkflowsShare your work and get immediate appreciation through discussion, feedback, and a possible nomination for the…
Submit Your Work Explore ShowcasesA weekly experiment, exploring the creative minds in Architectural Visualization and more. Find out what makes us all tick and push the limits.
Listen Now! Subscribe on iTunesOut with the old and in with the new! In Converted, I’m asking you to take an in-depth look at existing architecture near you or one you love worldwide and introduce something new.
See Entries & Join! About Converted3DS MAX | V-RAY
I DID ALL THE WORK IN 3DS MAX, V-RAY AND NO COLOR CORRECTION WHATSOEVER AFTERWARDS. THIS IS STRAIGHT OUT OF V-RAY FRAME BUFFER
IN THIS PROJECT I WANTED TO TEST OUT SOME OF THE CONCRETE MATERIALS THAT COMES INBUILT WITH VRAY 5 IN 3DS MAX.
IF YOU LOOK AT THE RESULTS, YOU’LL SEE THAT IT DID A PRETTY GOOD JOB.
ON WALLS AND FLOOR I DIDN’T EVEN USE UV MAPPING. I JUST USED THE MATERIALS WITH OPTION ENABLED : “REAL WORLD SCALE” FROM ON TOP OF THE MATERIAL BROWSER.
LITTLE ADVICE THOUGH WHEN YOU USE THE REAL WORLD SCALE OPTION MAKE SURE TO ATTACH ALL THE ELEMENTS TOGETHER LIKE UPPER PART OF THE DOOR AND BOTTOM AND UPPER PART OF WINDOW AND THEN APPLY THE MATERIAL OTHERWISE YOU WON’T EVEN UNDERSTAND WHAT IS HAPPENING WITH SOME PART AND YOUR UV IS GONNA BE MESSED UP.
THAT’S IT & KEEP CREATING BUT FIRST CHECK OUT THIS BEAUTY.
Autumnal Illinois
Typology: Suburban House
Location: Chicago, USA
Visualization: Descover Studio
We would like you to chill a little while viewing our new render. Keep calm and feel this cooling atmosphere!
At Descover Studio we are trying to convey the spirit through our renders.
Say “Hello” to the Yallingup residence from DGK architects.
This secluded house is situated in the bushland of Western Australia and represents a dialogue between man-made construction and the environment. On the one hand, the architectural project corresponds mainly to the features of the environment: sun, mist, rain, wind, etc. On the other hand, the laconic interior is an essential frame for the landscape.
In terms of visualization, this case is quite peculiar, because here we depict the object in unconventional weather conditions. Undoubtedly, we managed to unlock the potential of architecture and interior design with minimal interference of the summer sun and bright blue sky. After all, the beauty of nature lies not only in golden sandy beaches but also in foggy and hilly landscapes.
MORE PROJECTS ON: https://omegarender.com/gallery
Here’s a monochrome living room that we have created for a client that manufactures timber wall panels. They wanted to display their new charcoal black timber slats in a modern living room with plenty of organic textures.
This one gave our artists a chance to sit down and create a new hair and fur rug with a courageous shaggy pile length, using 3DSMax and Corona Renderer. Additional props and soft furnishings have been sculpted in Zbrush with a few finishing touches in Photoshop and Fusion.
More of our NatureWall CGI > www.pikcells.com/portfolio/naturewall-cgi
Our hair and fur rug tutorial > www.pikcells.com/lab/photorealistic-rug-hair-and-fur-tutorial
A myriad of 3D interior visualizations created for a factory workshop concept turns the world upside down – usually, when imagining a factory we would see a dark industrial space, hugely outdated. Right now it is a new era – with Mac computers and loft-style airy bright rooms.