An unforgettable Adventure

Finally, the day arrived when I could immerse myself in the captivating underwater world. As I descended into the depths, I was astounded by the colorful fish, vibrant corals, and breathtaking formations. The beauty of this hidden realm left me speechless. It was an unforgettable adventure that words cannot fully capture, forever etched in my heart.

European style fresh luxury villa

European style fresh luxury villa
Software:
3DMax2022
Cr7.1
PScc
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Bugatti Residence

Check out this awesome project we participated in!

A UAE’s real estate company binghatti in collaboration with the immortal manufacturing brand Bugatti created a luxury residential complex.

Omegarender visualized thirteen interior renderings of the residential apartments in only 2 weeks. In addition to still-life images, we participated in the creation of a mind-blowing animation, which we will share in the next publication.

MORE PROJECTS ON: https://omegarender.com/gallery

Kuznetsky Most

Thanks to the diversity of the French brand’s creations — furniture, plumbing, lighting, decor items, art objects, perfumery, jewelry, wine — the house will fully embody the Lalique lifestyle, fragrance and flavor, refined and sophisticated to the last detail.

City Bay

A wide boulevard, which connects two groups of high-rise towers in the east and west, is the central axis of the complex. Along it are children’s playgrounds, recreational areas with sculptures, walkways and a park. Alleys between neighborhoods operate as “buffer” zones, separating places for work, entertainment and rest – the playgrounds of kindergartens and educational centers are adjacent to quiet recreation areas, while co-working spaces are paired with cafes and shops. The neighborhoods themselves combine the privacy of closed courtyards while retaining the permeability of a porous city structure.

About visualization:

To tackle the various tasks assigned to our studio for the City Bay project, we divided the workload among six visualizers and three modelers.

Here are the difficulties we encountered during the project:

Dealing with the project’s scale, which involved both size and complexity. We had to manage multiple tasks simultaneously, with approximately 100 renders planned.
Ensuring our ability to create videos based on our work.
Facing optimization and management issues.
Deadlines that we strictly adhere to, which means that any issue must be resolved
Encountering problems with interior window trim after a software update.
Accommodating the client’s request to increase the amount of open space and airflow. Given the density and height of the buildings, this proved to be a significant challenge. Consequently, we had to make numerous adjustments to the project during the editing stage.
Our subsequent task involved creating a video, for which we decided to use Unreal Engine instead of 3D Max, our previous software choice. Preparing and transferring the scene for Unreal Engine took approximately two months.

These are the key points we wanted to address. We always embrace new and complex projects, continuously striving for growth and development, and we’re eager to share this journey with you.