August Laura

Typology: Bar
Status: Completed
Location: New York, the USA
Client: Islyn Studio
Visualization: Omega Render
Completion time: 3 weeks

One of the most extravagant and liberated interiors by Islyn Studio. The design of the bar is designed for an audience of young people who want to hangout in an atmosphere without boundaries or limits.
The place has a recreation area, a lounge area, karaoke and a bar with cocktails for all tastes. The design has bold details in the interior that fill the whole room with strong and wild energy of youth and at the same time aesthetics, which is manifested even in the most uninhibited fantasies of designers.

Cabin

Here is the idea behind Cabin, a project we made some time ago after a trip, you can also find a video of one of its images making of.

Savelovsky City

Terodesign Studio would like to present our most recent project called Savelovsky City Business Center Office. Our task was to produce gorgeous visualization for the IT company office design, made by Ricco-Interno studio. The combination of colors and materials in this office gives a feeling of wide space area around you, being at the same time the place where you can resolve your daily working issue and easily communicate with teammates. We enjoyed creating such kind of project and we hope to make more of those in the future, so if you have similar projects to be made – we will be delighted to help you!

Location: Moskow, Russia
Design: Ricco-Interno
3D Modeling, Lighting: Alexander Milokostov
Artdirection, Post Processing: Dmitriy Tereshchuk
Soft: 3dsmax, Coronarenderer, Photoshop
Cutout people: cylind.space
September 2019
https://www.behance.net/gallery/85139469/Savelovsky-City

The Vaudeville Theatre Loft (study)

I’ve had this reference photo for years now, and I’ve always wanted to recreate it in 3D because I thought I could learn a lot from it.

My goal was to improve my workflow, get familiar with Substance Painter, Marvelous Designer and ZBrush, and enhance my post-processing skills. I had many challenges along the way, but by the end of the project I got very comfortable with modeling assets from scratch and tweaking simulated fabrics and models from Marvelous in ZBrush. Substance Painter was essential to get the damaged, rustic look on some of the furniture pieces as well as the damaged floor planks.

I have to also thank Bertrand Benoit for his inspiration and excellent workflow videos which helped me out more than once in this project, especially with the throw blanket.