Renovation Project in Paris I
Year: 2017
Location: Paris, France
Design and Architectural Visualisation: VisEngine Digital Solutions
In the walls of the old hotel now there is a new stylish store with luxurious apartments on the upper floors.
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Location: Paris, France
Design and Architectural Visualisation: VisEngine Digital Solutions
In the walls of the old hotel now there is a new stylish store with luxurious apartments on the upper floors.
End of 2017 , The End of so much , i wanted to create this art work with the mood of loneliness , the mood you feel inside reflected on the interior of the room , they say artists always design what they feel , and successful design is when you feel what i feel through the image .
Hope you all like it , C&C are more than welcome.
There is a great looking hotel in Deauville, France.
It is built in 1912 by Théo Petit in anglo-normand style.
I desided to recreate it in 3D. It was difficult task, because there are no any blueprints (drawings) in web. So I used many photoes instead.
Hope you will like the result.
This is the portuguese Expo 98 pavilion.
Another exercice during my course at CICE.
The buildings textures have been made with substance designer by me.
Modelled textured and lighted by me.
When I started thinking about the project I decided that I wanted to focus on a project that would force me to improve my skills, texturing, lighting, modelling, etc.
Therefore, I decided to guide my project to scenes where the objects were very close to the camera so the textures have to work at the highest level.
As a second objective, I wanted to convey to the viewer the sensation of seeing a temporarily uninhabited house, like a holiday home. Here I wanted to transmit stillness and coldness with light, and a dusty environment.
I decided to avoid any objects in motion, forcing me to give all the prominence to the light. Given the short delivery time, I decided to leave that for postproduction.
For modeling I used 3d studio max.
For basic textures and lighting, vray and for the final textures Substance designer.
For postproduction, NukeX.
For final editing and rendering, Premiere Pro.
For cloth, Marvelous designer.
As in all my projects, modelled, textured and lighted 100% by me.
I hope you enjoy it and tell me, if you want, if I have achieved my goals.