79th Street Gallery
3 images for an art gallery including a close up vignette of a 3D scanned model.
Access the Best Articles about Architectural Visualization. Learn about all aspects of crafting images that tell stories.
Making Of's Case Studies WorkflowsShare your work and get immediate appreciation through discussion, feedback, and a possible nomination for the…
Submit Your Work Explore ShowcasesA weekly experiment, exploring the creative minds in Architectural Visualization and more. Find out what makes us all tick and push the limits.
Listen Now! Subscribe on iTunesOut with the old and in with the new! In Converted, I’m asking you to take an in-depth look at existing architecture near you or one you love worldwide and introduce something new.
See Entries & Join! About Converted3 images for an art gallery including a close up vignette of a 3D scanned model.
Second project fully done with Corona. This time I wanted to challenge myself a bit more and I took the inspiration from a project I saw years ago online.
My attention got caught by the beautiful skylight, and as soon as I saw it I felt I had to do it in 3d. You can check the original here: https://www.archdaily.com/620249/house-c3-campbell-architecture
Hi-res pictures here: https://www.behance.net/gallery/62199719/House-C3-Full-CGI
I do not believe in the creed professed by the Jewish church, by the Roman church, by the Greek church, by the Turkish church, by the Protestant church, nor by any church that I know of. My own mind is my own church.
Finaly we have enogh time to make this images insipired by an amazing project by UNarquitectura, ‘Casa Quebrada en Chile’. We loved immediately how the house was immerse in the nature, and we tried to recreate the same atmosphere. It was quite a challenge to make them.
We hope you like it
Level Archiviz team
It was super fun making this project, trying to make it feel like it was a house in the middle of nowhere but at the same time make the atmosphere interesting to make you want to visit this place.
The Hunter House has been something we have been working on intermittently for the past year. We’ve used it as a testbed for lots of new techniques including World Machine, Real Displacement Textures, and Mega Scans to name a few.
I designed the hotel concept for a private client, who has been working with The Boundary for several years.
The building comprises two longitudinal blocks that overlap to create a partial upper story. Fins of concrete set between the floor and roof slabs promise to offer uninterrupted views out into the landscape – a key point in the brief.
While The Boundary has created numerous sets of renderings for the client for larger commercial projects in the US, this is the first architectural commission.