Subway

Metro and subway maps can tell us a lot about cities. For example, by comparing metro maps from different cities, you might be able to understand those cities’ relative size or level of development. Or, by comparing a metro map to an earlier version from the same city, you can learn about the pace of development being experienced in that city. What these “maps” rarely tell you with any reliability, though, is the actual geography of the city itself.

Penthouse Island Kitchen

Composing a kitchen layout often means using standardised cabinets, which may not be an ideal fit for the interior space. Here we’ve allowed more creativity with the cabinetry created to suit the penthouse architecture with an angular ceiling and large skylight windows. This floods the interior and the feature island unit with light.

The Devil Is In The Detail

“The Devil Is In The Detail” is my latest animation.
I will try to take you to a special architecture trip through the anamorphic format and all of its lens effects and distortions and also to take you to a higher level on the the amount of details in textures than any other of my previous animations.

Please watch it at 1080p!

Special Thanks to Mary Carmen Simonín and Ricardo Ortiz for their artistic and technical support!

Thank you for watching!

Visit us at: arqingrenders.com

Tara Iti Ocean Suites

The Tara Iti Ocean Suites project was created to showcase the design of proposed visitor accommodation for the recently completed Tara Iti Golf Course in New Zealand.

The Ocean Suites sit within the link land in between the Pacific Ocean and the golf course itself offering high end accommodation for the quests of the course and it’s members

Designed to sit naturally in their dune environment, the Ocean Suites provide curated comfort after a day on the links or in the surf.

The project was completed using Unreal Engine before the advent of hybrid ray tracing and provided a chance to create animation in real time rather than using traditional offline techniques. The project was created working with Architect, Ella Darby and Herringbone Design for interior design and styling direction. The models were largely created in 3DS max before being imported into Unreal Engine. The free form roof structure was created using Rhino and Grasshopper as these model were later used for manufacture.