Valley of Clouds

The Valley of Clouds began as an exploration of Corona’s volume material and trying to achieve the feeling of flying above a foggy city. I wanted to push the boundaries of the volume shader to see if I could get a result that I hadn’t seen before. I started by building city blocks of night buildings from evermotion and then painstakingly adjusting the parameters of the fog material and surface modifiers to get a good result. Once I had the cloud material in place the rest of the scene evolved into a dreamy mountain landscape to further push the narrative of stumbling a hidden futuristic city hidden in the valley.

THE LAKE HOUSE

When i recieved this project i felt in love with this relief and house location near lake.
I was recalling the time spent in the countryside in my childhood every summer. I still remember the smell of different grass and the color of sky there and i miss it.
I started showing various weather and mood. So i finished the project for myself with different camera angles and lighting schemes i also wanted to practise with.
I hope you will enjoy it.

Alveus kitchens

For a company Alveus our studio is responsible for preparing a complex visuals presenting sinks in various context.

Our team developed the whole concept of joining a sink in exact time of the day and product use. Up to now Orangegraphics designed over 30 top quality visuals for that project, and that amount is still growing.