Stillman Residence
Worked on this house in the past (cover image), and now exploring it more with a photographer’s eye and an improved tool-set.
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See Entries & Join! About ConvertedWorked on this house in the past (cover image), and now exploring it more with a photographer’s eye and an improved tool-set.
The project is situated in the real context of New York City. The whole scene is created as 3D. Only a photo of the city in the background and water in the foreground is inserted in post-production.
Some context-buildings were modeled according to reality. Other existing buildings were invented by us as well as skyscrapers (NYC Diamonds). We also used several models of skyscrapers and a building from the Video Copilot Metropolitan. We had to remodel all the buildings in this package and fix some textures. It was necessary to add a few details to these models. Basically, they served us because of proportions and typology.
We created water using displace texture (Phoenix FD). We have “slightly improved” water in post-production by adding real water texture. We used Forest Pack to create the whole landscape. More than 1000 lights were used in the scene, although only VrayLightMtl was used for the surrounding buildings.
Architectural Visualization for the Residential project in Bangalore, India
Commercial building in the heart of Bengaluru, India
Meanwhile, sociologist and scientist arguing whether urban gentrification is good or bad for the society we see a good impact of changing cityscape of Tallinn whare new development brings lifestyle to another level.
This project was done for the new district that arises in the old industrial part of the city, which, however, has benefits of beautiful greenery around and seacoast in the walking distance.
The idea of the residence is a relaxing place for living — beautiful outdoor facilities with an urban garden and cosy yard.
Setup and overall mood of the project seemed excellent for experimenting with some materials wearing, to add some character to the surfaces. Mixed in some scratches and other imperfections maps from Quixel, the result seems to be a right balance between realism brutality and splendour needed for a commercial project.
This was an enjoyable cooperation experience with a customer – a rare and happy moment when our vision and taste are perfectly matched. Enjoy!
Team involved:
Lead 3D Artist – Anton Voloshin
Post Production – Stas Khaikov
Art Director – Mihhail Jassinover
Not much we can say other than – “A house in Southampton” 😉