La houltais

This project is spread over 2 different sites on one side and the other of the town of Romillé. We had at our disposal a detailed landscaped plan as well as an architectural notice with references of buildings.
All the buildings have been designed internally in accordance with the references provided.
Each zone has been created by a single graphic designer.

Link to 360° renders : http://spectrumdr.cluster026.hosting.ovh.net/giboire/tour.html
As we use Fstorm (Gpu render), our main constraint was the management of video memory on 360 ° shots.
All mesh has been cleaned with pro optimizer and bitmap resized almost case by case. The maximum resolution of our textures do not exceed 2K. Most are between 1024 and 512 (even 256 for leaves in particular).

The GPU memory management put a big pressure but in the end we had a rather comfortable margin on the animation renderings (1080p).
Obviously the 360 ° in 8K were close to the limit.
Rendering time was less than 15 minutes per image (2 computers with 3 GTX 1080ti / limited to 3000 samples)

Monica`s House

The project includes the remodeling of a house from the 50s through the redistribution of its common spaces, extension of kitchen and second floor projection with master bedroom.
Everything projected under the guidelines of the maximum use of natural lighting, and the protection of the face with the mixed bioclimatic strategy. Which includes an intermediate corridor with glass enclosure, protected by a second skin of lattices, with the upper part and panels of mobile lattices on the first floor together with natural ventilation.