Shadows of Ghost Town
a personal project of mine that I have done with passion.
For this peice, I have used:
3dsMax, Corona v4, Photoshop, Substance Painter, RizomUV, RailClone
hope you like it.
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See Entries & Join! About Converteda personal project of mine that I have done with passion.
For this peice, I have used:
3dsMax, Corona v4, Photoshop, Substance Painter, RizomUV, RailClone
hope you like it.
Hi everyone
It’s my latest personal project, A small kitchen based on a reference image that i find on Pinterest website and i just want to make images in this mood.
I hope you like it.
Our job here was to make classical hotel design with some interesting landscape around it. The theme for the garden came from a story in Nat Geo, and it was about a Spanish ship full with gold cargo, that crushed along the California shore, and leaving the trail of gold in the bottom of the sea, over a mile long. So our garden is separated on two main spaces – Blue lagoon, treasure river and a Lost ship.
Typology: Apartments
Status: Realized
Location: Detroit, USA
Customer (Architecture): Zoyes Creative Studio
Visualization: Omega Render
Schedule of visualization: 1 week
Incredibly stylish and luxurious interior apartments in Detroit. Perfectly completed design in combination with realistic visualization give the result that you see in the pictures.
Special attention in this project is paid to the finishing materials. Marble, wood, metal, textiles – everything is made with precision and brought to the ideal. And of course the special atmosphere of the pictures gives great lighting.
Just some pictures of the crown hall that I like a lot.
3ds max / Vray / Photoshop
Hope you like.
I decided to sort of tell a story in this piece. An architect gets home to find his kitty has done a lot of work in his working room and decides to have some sleep afterwards. I have always wanted to tell stories using architectural elements. I sculpted and textured the cat in Blender.
Modelled everything except for the leather chair and open book which I could easily do but didn’t want to waste time on, textured them myself as well. Assets were textured using game engine techniques to speed up texturing and make things more streamlined if there is need to export to game engine later. Learnt a lot from this project.
Used 3dsmax and Corona renderer. Photoshop was mainly used for texturing.
I intend to try and tell more stories in future using architecture.