Architectural Visualization
“…early morning”
Access the Best Articles about Architectural Visualization. Learn about all aspects of crafting images that tell stories.
Making Of's Case Studies WorkflowsShare your work and get immediate appreciation through discussion, feedback, and a possible nomination for the…
Submit Your Work Explore ShowcasesA weekly experiment, exploring the creative minds in Architectural Visualization and more. Find out what makes us all tick and push the limits.
Listen Now! Subscribe on iTunesOut with the old and in with the new! In Converted, I’m asking you to take an in-depth look at existing architecture near you or one you love worldwide and introduce something new.
See Entries & Join! About Converted“…early morning”
Architect: Koschany + Zimmer
Architectural Visualization: Brick Visual
Baptised after one of the bynames of the godess Hecate, meaning “Light-Bringer”, this place is designed to be the first step of a larger scale colonization of our natural satellite. Built by drones and pioneers to supervise, with the local materials (aluminium, water from poles ice to get oxygen, hydrogen and later methane), it is conceived to shelter 50 people and provide food, air, water, as well as social and creative activities, scientific studies and mere contemplation of the mysterious and immuable barren environment of Selene.
The render quality depended of the limited resources -and knowledge- I had at the time 🙂
Multifunctional Office Building in Switzerland
Hello, guys
I want to present you our new project of Offices in Switzerland .
Artists: Yuriy Leskiv, Yuriy Bobak
More info :
https://www.behance.net/gallery/67387985/CGI-Multifunctional-Office-Building-in-Switzerland
http://byvisuals.com
I got the model of the house in Revit and of course I had to clean it. Then I took care to refine the model. I have modeled windows, added roof windows, gutters, metal sheets, etc. I have modeled sheet metal work, railings on the balcony, blinds, etc. When it comes to materials, it was not much, sheet metal, concrete and boards, so I could deal with it a bit. Sheet metal has dirt in reflect, vraydirt in diffuse, and vrey edges in bump. Boards are made with the help of a flor generator with multitexture with over a dozen maps of separate boards, this map was repeated in reflect and glossiness with saturation at 0. The plate has been duplicated with a modifier clone. I also added furniture to the interior. I used models from Evermotion, some free from 3dsky, and free scans from Sketchfab. I used forest pack to distribute the models in the scene. I was using Vrey-Next to render. Then, only post-production was left. And ready 🙂
Inspired with Kurt Hoerbst photography and house designed by MIA2 Architektur I used Blender and PS