Lakeside themed external CGI
Lakeside themed external CGI to promote outdoor endless pools produced in collaboration with our US partners The Shadowlight Group. Fully CG apart from the background image.
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See Entries & Join! About ConvertedLakeside themed external CGI to promote outdoor endless pools produced in collaboration with our US partners The Shadowlight Group. Fully CG apart from the background image.
Arizona themed external CGI to promote outdoor hot tubs produced in collaboration with our US partners; The Shadowlight Group. Fully CG apart from the background image.
We used Vray, 3dsmax, Photoshop and After effects to create this image.
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Thanks for reviewing my work, your community is very important to me.
I really wanted to convey a warm autumn climate in the forest, far from Quebec
A place where you can relax from noisy megopolis and stay alone with nature.
Have a nice look, I hope you enjoy it 🙂
Hello ! This is my latest work, hope you like it!
Soft: 3Ds Max_Corona_Photoshop_Zbrush
I would be glad if you support me
https://www.behance.net/gallery/57510113/Just-stop
This is a personal project based on an existing building designed in the 60s. Still in use and part of the Engineering Department at University of Trieste, it is evocatively named Tutankhamon by the students. The brutalist structure and the use of the triangle taken to extremes inspired me the idea to picture a gloomy and desolated concrete ruin abandoned after a fire.
Also a good exercise for matte painting.
I am in a small attempt to add some spice to an otherwise saturated archviz visuals/ archviz styling / daily work submissions. while realism is the way, we tend to forget to spice things up. This set of visuals was a personal investigation to create cinematic effects, angles and others creations of awesome sauce items and creating a small backstory to them. The concept was inspired by Raphael Lacoste concept art, “cernunos”, where the placement of a spirited figure in an otherwise architectural project creates an anomaly to an otherwise monotonous architecture. Interior views consist of custom models inpired by kaws. Break down of visual renders mostly were done by the usual corona and fstorm (let me know if you can guess which is which). Most 3D item were zbrush and autodesk with a bit of 3D scan library here & there.