114 Rue Diderot by Piotr Chodor

It’s a Full CGI project, which pushed my workstation to its limits. It was rendered on 3xGTX1080Ti and I couldn’t have made without Octane’s awesome out-of-core feature, which enables to use system memory with GPU rendering, and it used almost all of my 48Gbs of RAM.
I work in Blender and all of the modelling took place there. All the architecture and terrain were modeled by me, and that includes trees, which were generated using The Grove tree growing software. I used 3D People from HumanAlloy.com, car models from Chocofur.com and road textures were aquired from Poliigon.com

Software: Blender, Octane Render, Photoshop for color correction.

Taikoo Place, Hong Kong by Karolina Chełstowska

The scale of the project is very impressive taking into account the density of urban development in this city. We can’t imagine the amount of work needed to build this development but we are proud to take a small part in the venture.

First of all, attention should be paid to the innovative design of the facade, which will certainly distinguish the building from other developments in Hong Kong.

It’s extra large 3m wide curtainwall modules vs the typical 1.5m wide that you see around the world. The podium glass wall is a physics-defying glass enclosure spanning 15m tall without any glass fin supporting structure, providing maximum transparency and unobstructed vista towards the Taikoo Square