Nobel Center by Tomorrow AB
The project has been a heated discussion in Stockholm. Hopefully, the images will make a difference to the ones who are against it.
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See Entries & Join! About ConvertedThe project has been a heated discussion in Stockholm. Hopefully, the images will make a difference to the ones who are against it.
Initially I wanted to do a different job from the conventional one, a project to explore art and technique for something bigger. Something with meaning and feeling. So I thought of a personality that I have a great admiration for and inspired me to choose the theme and direction of art. I believe that art is the transmission of feelings that the artist experienced.
I saw this house on archdaily. I liked it so I covered it, with some changes from myself.
I use sketchup to model the project. I use skatter to distribute trees, and render with vray 3.4 for sketchup.
I loved the house at first sight, I kept the architecture of the house, and changed the landscape of the trees around to my liking. hope you enjoy it.
The Kutuzovsky 12 is Capital Group’s new house within the Moscow.
We had the privilege of playing around with this cool project by “Tsimaylo Lashenko and partners” located in Moscow, Russia.
More images here: https://www.behance.net/gallery/64398279/Kutuzovskiy-12
I wanted to create a pleasant space, with modern and rustic elements, creating a counterpoint.
I work as an archviz artist, most of my professional work is done using MAX and V-ray. For client work I’m usually forced to stick to a rather rigid style of midday sun and clear skies. So while waiting for an upcoming project to start I decided to put together a more interesting scene using Blender as much as possible.
The house itself was modeled entirely with the Archipack addon, the grass used Grass Free, and the trees were made with Sapling. The visible furniture was from 3DSky, the car by Andrei Maximov on Blendswap. The textures were a mix of free ones by Poliigon, Quixel, and a few others I can’t remember offhand. The cutout people were from mrcutout and skalgubbar. Finally I added a few subtle water effects in post with brushes by Obsidian Dawn.
My render settings were standard, with 2048 samples and some denoising. Render time was about three hours.