House on Lublin outskirts by 081 Architekci

Client provided me with a basic Sketchup model of the house, which then was imported to Blender, where most of my workflow took place.
I used hdri images for lighting, I also placed some blackbody light planes inside the building for evening shots.
Trees are from Evermotion “Archmodels for Blender” pack.
Fern models were created by me, using textures from Quixel “Forest Undergrowth” pack. That’s also where the stones and and trunk models come from.
I used grass from BlenderGuru’s “Grass Essentials”.
One image also contains my unfinished side project – Alfa Romeo Disco Volante, which I am also planning to visualize.
Compositing was mostly done in Blender, two last images are straight from there, but I also used some Photoshop magic for godrays and dust particles in two first images.

Giardini delle sculture in Venice by Nunzio Cava

From the book: Carlo Scarpa. Atlante delle architetture.

The general inadequacy of the architectural quality of the Italy Pavilion (XXVI Venice Biennale in 1952) for museums purposes and the impossibility of its reconstruction (…) set up for the occasion for architect Carlo Scarpa to implement, within the Central Palace, a significant change. The abolition of some smaller halls connected to the main body of the Hall, allowed to obtain a small open space (…). Scarpa imagined that the courtyard was a place of passage where, however, the visitor would have dwelled for a break: the idea of creating a canopy stretched between the two entrances to the exhibition, developed in the intermediate stage of design processing, led to the definition of an area of essential sculptural character. The surface of the canopy roof, shaped by a curved perimeter, seemed suspended on large concrete pylons in almond-shaped section, whose high hollows contained plants. In this way the support system (…) was completely hidden from view, while the observation of the pillars, (…) revealed a form subject to perceptual changes (…).