Subway entrance by

This image was created last year as an experiment in creating a decent quality image using less than 30,000 polys (total came to around 22,000). The model geometry is fairly simple in nature, modeled primarily from half a cylinder and a cube at the far end, as well as a plane manipulated to look like steps. The low poly model was compensated for by having quite intricate texturing applied to it to give the desired effects. (I would insert an image of the shader tree, however I have since lost the project to a crashed hard drive). Obviously Photoshop played a part in inserting the people, but other than that and some adjustments to the contrast the post production for this was minimal.

behind the scene by TAB

Some locations are so highly renowned that their surroundings consequently lose their relevance, even though they carry an important history of their own. Being overshadowed by the main attraction, these neighbouring areas are mainly used as transitional spaces. As people move between these places, the spaces begin blurring in the background and get less and less noticed until they become non-places.
“To walk is to lack a place” Michel de Certeau

In our proposal, we focus on the center of Vienna and its landmark, the Stephansdom, which is visited by numerous tourists each day. Due to the endless stream of visitors, people would not expect the area around the dome to be considered a non-place according to Marc Auge’s theory. However our assumption argued that icons generate a meaningless void around them, so we wanted to create a project that would react against the weakening of the site.

The modest intervention of angled mirrors restricts the view of the monument and renews the spectators point of interest. By redirecting the visitors’ perception towards the forgotten places around the monument, people are led to rethink their acknowledgement of the spaces “behind” the scene.

Sideboard Story by

The piece was a personal project and served as an experiment using Blender’s several of the most recent features added in Blender 2.79 such as the Denoiser, Filmic Color Management and the Principled Shader.