Valley of Clouds by Jake Williams

The Valley of Clouds began as an exploration of Corona’s volume material and trying to achieve the feeling of flying above a foggy city. I wanted to push the boundaries of the volume shader to see if I could get a result that I hadn’t seen before. I started by building city blocks of night buildings from evermotion and then painstakingly adjusting the parameters of the fog material and surface modifiers to get a good result. Once I had the cloud material in place the rest of the scene evolved into a dreamy mountain landscape to further push the narrative of stumbling a hidden futuristic city hidden in the valley.

sunburn by Bahadir

Hi Guys,
here is my last personal project called “sunburn”. This time I want to capture the elegance and simplicity of the midcentury architecture with a different style and story. Of course, the charm of the old gas stations has inspired me a lot by doing this project.
It was the first time I used C4D from start to finish for modeling. Textured, shaded and rendered in Octane and for texturing of the hero objects i used 3DCoat, which is very handy tool for handpainted textures.
Hope you like it guys and thanks for watching.
Comments and Critics are always welcome.
Best, Bahadir

Nasu Tepee by hossein yadollahpour

Hi All!

This is my new personal work.

I tried to make a 3d scene of “Nasu Tepee” as was designed by Architects : Hiroshi Nakamura & NAP.

The software I used included :

  • 3dmax
  • V-Ray
  • MultiScatter
  • SpeedTree
  • Zbrush
  • Marvelous Designer
  • Megascans
  • Photoshop

you can see the real photo of that Beautiful House here – Nasu Teppe by Hiroshi Nakamura & NAP

See the MAKING OF – Nasu Tepee