Spikes by James Macdonald
An architectural visualisation / matte painting based on a model i downloaded from Sketchup warehouse, can’t find it now, if you know what it is please let me know!
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See Entries & Join! About ConvertedAn architectural visualisation / matte painting based on a model i downloaded from Sketchup warehouse, can’t find it now, if you know what it is please let me know!
[Full CGI project]
We wanted to give a morning fresh effect to constrast with the warm atmosphere of the sun.
To show the morning dew above the vegetation, we played with volumetrics to make a full CGI mist in the foreground. (Look at Volumetrics pass)
To populate the render, we add some 3d animated characters with Axyz Anima 2.5 and then merge them in the scene.
Railclone was also usefull to make the facade panel.
Thx !
website : www.nouvellemesure.com/
behance : www.behance.net/nouvellemesure
I started with a simple concept of a man walking back to his house in the woods after the morning walk with the dogs. And collected 3-4 reference images to begin work from – of the style of woods I wanted, of the building & the figure/dogs.
I wanted to try out Megascans materials and objects for the first time and include some dogs (they’re old low poly models, but I couldn’t find any newer high polys that were running). As well as render the image on one machine with Corona, with the aim of testing the boundaries of features that I would usually avoid in Vray – such as displacement on most objects, global fog, large amount of scattered objects & in camera Depth of Field.
This is one of many projects I’m been working on lately, images to be printed in a new prefab catalouge. This project was entirely created in 3d with the help of 3dsmax, Forest pack and Railclone, lit with HDRI, rendered in both vray(exteriors) and corona (interiors), I find that vray handles the wast use of vegetation smoothly and corona nails it for the interiors. Please do visit my behance portfolio for more catalouge projects. https://www.behance.net/Darwin_Ceballos
This proyect was done with 3d max, for the landscape was used forest pack, and rendered with corona renderer. The post production was done with photoshop.
Grow Box /Merge Architects Inc.
Escala humana. Fotografía por SantiagoPGM.